Author: Jada Thorp
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FMP ~ ‘Nurse, Disturbed’ Story
Synopsis: You follow Lilith – a timid new nurse trying her best to let go of past anxieties. As she begins a day to night shift at a hospital, alongside her coworkers Eve and Naomi, fear and uncertainty creep into her mind and her perception of reality becomes distorted. The unreliable narrator starts to view…
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FMP ~ Demo video + screenshots
Here is the video of my short visual novel demo! (The script is not completed yet). And below are some example screenshots from the demo video and another version that was made before this one!
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FMP ~ Game development in Renpy
This section will cover the development side of my visual novel project, explaining my proess learning and using the Renpy engine for the first time. Found at: https://www.renpy.org/.Although I have not finished the development of my game yet (I plan to have a demo completed very soon for the end of year showcase exhibition), I…
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FMP ~ UI
This section will explain my process for multiple UI/ GUI elements of the visual novel game, such as: The start menu, text box, menus and game icon. I created a moodboard of style inspirations of images mostly found on pinterest for the general overall feel of the UI elements. I wanted it to look spooky…
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FMP ~ Backgrounds
This section will explain my process for producing the backgrounds for my visual novel game FMP. For my E1 submission I had developed these rough ideas of the hospital room background that would be the main setting of my game – I knew I wanted to stay with this kind of feel so I re-designed…
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FMP ~ Final character sprites
This section will go through and show the final character sprites that were imported into Renpy for my visual novel development. As well as explain Liliths split identity version character design and sprite. Lilith split identity design: Lilith’s split personality design was very significant to the story, thus I wanted to make it impactful and…
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FMP ~ Characters + expressions
Characters: In this section I will go through and explain my process for the character design of Lilith, Eve and Naomi for my FMP project. During the production of my E1 submission, I chose this monochromatic and red colour scheme for my characters outfits – mostly for the Renpy production test. I wasn’t set on…
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FMP ~ E1 submission
This is my E1 submission of my Research and Development portfolio! I received very useful feedback on my submission here, and I will outline a few points that my tutors made. Strengths:– Strong breakthroughs in both software skills and artistic style.– Demonstrates iteration and generation of ideas.– Character and environment moodboards effectively emphasise key elements…
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FMP ~ Weeks 6-8
In these weeks leading up to the E1 submission I need to get much more organised that I am and make sure I have a secure strcuture for my FMP. My tutor strongly advised everyone to make a gantt chart to keep a fixed schedule for our project. I also made an asset list, although…
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FMP ~ Weeks 1-5
hello! this is the start of my third year, final major project blog! where I will be documenting the process of working on this all important final university project. Week 1 prior to starting third year in games art, I was taking part on a DPS (diploma in professional studies) year. during that year I…

