Author: Jada Thorp
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FMP ~ Weeks 6-11
this week began with handing in a first draft of our project idea to our tutor to let him know the brief outline and scope. so I took some time to think more about my idea, I already knew the type of game I was going to make (visual novel). I am really inspired by…
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FMP ~ Weeks 1-5
hello! this is the start of my third year, final major project blog! where I will be documenting the process of working on this all important final university project. Week 1 prior to starting third year in games art, I was taking part on a DPS (diploma in professional studies) year. during that year I…
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Exploratory Practice ~ 2D Animation
I chose to create my animation in adobe after effects, although I hadn’t used the software before, I saw that it was a feature in some of the example work pipelines that were shown for taking the 2D route in this project. Initially, I wanted to create a dancing animation for my character, as the…
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Exploratory Practice ~ 3D Modelling
First attempt I was quite apprehensive starting off with creating the character model, as I had never created a high-poly character model before – only low-poly (and I wasn’t too happy with the result of that). I started by finding some possible base meshes to build from for my character. I found two that I…
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Professional Practices
Once we had joined with our games design team, they already had a good idea of the game they wanted to make and the direction we needed to take. This made it easy for us artists to start coming up with ideas quickly. The game is called ‘Shadow and the Magic Umbrella’. They were very…
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Exploratory Practice ~ Designing
Concepting For this new project we were tasked with designing and creating a character that fits into an existing game IP. My groups chosen IP is ‘Jet Set Radio’ (JSR). During our research and before agreeing on JSR, we were considering other games such as ‘SkullGirls’, ‘Guitar Hero’ and ‘Street Fighter’, all of which also…

